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"Custom Triggers" tab - collapsible categories (suggestion)

Hey!

I am using ACT for Everquest 2 for years now and thus have accumulated a mass of different triggers. Sometimes, when searching for certain triggers, it takes quite a while scrolling through all the categories until I find the trigger I need to share.
Whenever I tried to collapse some of the older categories to reduce the size of the page, it seems ACT does not remember the "state" (collapsed / not collapsed) after restarting, so I would need to collapse them after every start.
Most of the triggers are not needed anymore, but I do not want to delete them, just in case I revisit older zones. Would it be feasible to add the possibility of saving the current state of (or maybe even hiding) categories to ease scrolling through the triggers?

Thanks a lot!
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Comments

  • I might as well comment now that I've given it a moment of thought.

    It's not super easy because the existence of categories are not technically saved in the config files.  Each spell/trigger is its own config line and each one mentions a category.  
    <CustomTriggers>
        <Trigger Active="True" Regex="aa" SoundData="" SoundType="0" CategoryRestrict="False" Category=" General" Timer="False" TimerName="" Tabbed="False" />
        <Trigger Active="True" Regex="bb" SoundData="" SoundType="0" CategoryRestrict="False" Category=" General" Timer="False" TimerName="" Tabbed="False" />
        <Trigger Active="True" Regex="cc" SoundData="" SoundType="0" CategoryRestrict="False" Category=" General" Timer="False" TimerName="" Tabbed="False" />
        <Trigger Active="True" Regex="aa" SoundData="" SoundType="0" CategoryRestrict="False" Category="123" Timer="False" TimerName="" Tabbed="False" />
        <Trigger Active="True" Regex="bb" SoundData="" SoundType="0" CategoryRestrict="False" Category="123" Timer="False" TimerName="" Tabbed="False" />
    </CustomTriggers>
    But the categories are not mentioned on their own in the config.  The categories only end up existing because a spell/trigger mentions it.  There's not a great place to store UI treenode expansion.

    I would have to come up with a custom solution on where to store this data.
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